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Welcome to the Encyclopedia of Science Fiction, Fourth Edition. Some sample entries appear below. Click here for the Introduction; here for the masthead; here for Acknowledgments; here for the FAQ; here for advice on citations. Find entries via the search box above (more details here) or browse the menu categories in the grey bar at the top of this page.

Site updated on 9 July 2024
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Irwin, Robert

(1946-2024) UK academic, mediaevalist, professional juggler (briefly) and author whose work in Arabian studies, of importance in itself, underpins the world envisioned in his first and most famous novel, The Arabian Nightmare (1983; rev 1987), which may be the definitive rendering of its central conceit: a mise en abyme-like dream narrative whose protagonist, upon seeming to awaken, only finds himself passing out of one story through a Portal into a deeper dream [for ...

Stemp, Jane

(1961-    ) UK author of Waterbound (1995), a Young Adult Near Future Dystopia set in a world beset by Ecological degradation, where the healthy live in grimly regulated Keeps and those who are deemed unfit (see Eugenics) must somehow survive Underground. ...

Loss of Feeling

Russian film (1935; vt Gibel Sensatsii; vt Loss of Sensation; vt Jim Ripple's Robot; vt Jim Ripl's Robot). Mezhrabpomfilm. Based on Idut Robotari ["The Robotariat Is Coming" or "Robots Are Coming"] (1931) by Volodymyr Vladko (see below and Ukraine). Cast includes Vladimir Gardin, Pavel Poltoratskiy, Vergiliy Renin, Nikolay Rybnikov, Sergei Vecheslov and Mariya Volgina. 86 minutes. Black and ...

Conviser, Josh

(1974-    ) Working name of US screenwriter and author whose Ryan Laing sequence of Near Future thrillers, comprising Echelon (2006) and EMPYRE (2007), posits a world in which contemporary intelligence surveillance has become hugely more sophisticated (capable in effect of not only gathering data but interpreting it). In the first volume, the Cyborg protagonist is instrumental in ...

Toy Game

Term used by this encyclopedia to describe a form of Videogame in which, unlike most Games, the player is given no explicit goals to achieve. Such games are typically simulations of a complex technological or sociological system which can be experimented with in the manner of a Toy; the US designer Will Wright has described his own contributions to the form as "software toys". The ...

Nicholls, Peter

(1939-2018) Australian editor and author, primarily a critic and historian of sf through his creation and editing of The Encyclopedia of Science Fiction [see below]; resident in the UK 1970-1988, in Australia from 1988; worked as an academic in English literature (1962-1968, 1971-1977), scripted television documentaries, was a Harkness Fellow in Film-making (1968-1970) in the USA, worked as a publisher's editor (1982-1983), often broadcast film and book reviews on BBC Radio from 1974 and ...



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