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Welcome to the Encyclopedia of Science Fiction, Fourth Edition. Some sample entries appear below. Click here for the Introduction; here for the masthead; here for Acknowledgments; here for the FAQ; here for advice on citations. Find entries via the search box above (more details here) or browse the menu categories in the grey bar at the top of this page.

Site updated on 20 June 2022
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Recursive SF

Recycling material from the vast and growing storehouse of the already-written has long been a practice of sf writers. Plots and characters constantly reappear throughout sf, usually but not always in the form of sequels written by the author of the original work; venues (like Edgar Rice Burroughs's Mars) become universal props; and terms descriptive of devices or circumstances unique to sf (from BEMS to Corpsicles to partials – Greg Bear's coinage for autonomous computer-generated ...

Silbersack, John

(1954-    ) US editor, agent and author, active as an editor with Putnam/Berkley books 1977-1981, with New American Library 1986-1992, with Warner Books in 1992, and with Harper Collins 1993-1999; he joined Trident Media Group in 2001 as a senior agent. Throughout his career he has been noted for a swift and canny knowledgeability about the sf world. With Victoria Schochet he edited the first four volumes of the Berkley Showcase: New Writings in Science Fiction and Fantasy ...

Garaga

Japanese Original Video Animation (1989; vt Hyper Psychic Geo Garaga). Based on the Manga by Satomi Mikuriya. Directed and written by Hidemi Kubo. Voice cast includes Toshio Furukawa, Keiko Han, Osamu Kobayashi, Michie Tomizawa and Norio Wakamoto. 100 minutes. Colour. / By 2755 humanity has spread across the galaxy by harnessing Black Holes to create Warp Gates (see Stargates). As it passes through one of these the cargo ship XeBeC is sabotaged; the crew abandon ship and their shuttle ...

Virtual Reality

Since the mid-1980s, a popular item of sf Terminology, and for a century or so – in a rather more extended sense – a popular sf theme. In ordinary usage a virtual reality is a computer-generated scenario which seems real (or at least all-encompassing) to the person who "enters" it; one essential quality of virtual reality is that the person who enters it should be able to interact with it. To a degree all Videogames, as habitual players well know, have long offered a primitive form ...

Numa Shōzō

Pseudonym of a controversial Japanese author, whose identity was never confirmed, but believed by many, including the National Library of Japan, to be a pen-name for Tetsuo Amano (1926-2008), an editor at the Shinchōsha publishing house. Amano once admitted to being Numa, but later retracted his confession. Other candidates, largely discounted, have included the authors Tatsuhiko Shibusawa and Ryūichi Tamura, as well as Yukio Mishima, who publicly praised Numa's best-known book, ...

Robinson, Roger

(1943-    ) UK computer programmer, bibliographer and publisher, active in UK Fandom for many years. The Writings of Henry Kenneth Bulmer (1983 chap; rev 1984 chap) is an exhaustive Bibliography of one of the most prolific sf writers, and Who's Hugh?: An SF Reader's Guide to Pseudonyms (1987) is similarly exhaustive in its listing of Pseudonyms. Criticized at first for its failure to annotate its findings – so that, for instance, pseudonyms used for sf could not be ...



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