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Welcome to the Encyclopedia of Science Fiction, Fourth Edition. Some sample entries appear below. Click here for the Introduction; here for the masthead; here for Acknowledgments; here for the FAQ; here for advice on citations. Find entries via the search box above (more details here) or browse the menu categories in the grey bar at the top of this page.

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Obsidian

Videogame (1996). Rocket Science Games. Designed by Howard Cushnir, Scott Kim, Adam Wolff. Platforms: Win (1996); Mac (1997). / The striking commercial success of the first person graphical Adventure game Myst (1993 Cyan Worlds, Mac, Win; 1994 Saturn; 1995 3DO, JaguarCD, PS1; 1996 CDi; 1997 Amiga; 2006 PSP) designed by Rand Miller, Robyn Miller spawned a number of descendants. Obsidian replaced Myst's fantasy landscapes with a surreal world created by a malfunctioning AI from the dreams of ...

Edison, David

(1977-    ) US author whose projected Waking Engine series, beginning with Waking Engine (2014), complexly mixes several sf and fantasy topoi. Though it is possible to read the first novel as an Urban Fantasy set in an Afterlife world [for Afterlife and Urban Fantasy see The Encyclopedia of Fantasy under links below], it can also be understood as being set in a Multiverse accessible to humans only after their first death, with that first death, and any deaths that might ...

Gawron, Jean Mark

(1953-    ) French-born US academic and author, who researches in and teaches computational linguistics; his first sf novel, An Apology for Rain (1974), traces the travels of a woman in search of her brother through a surreal USA. It was followed by Algorithm (1978), in which complex Linguistic operations are used to structure the responses of a sidelined Earth to the greater galaxy, and the more conventionally framed Dream of Glass (1993), in which a young woman, ...

Linton, Dr C E

(1865-1930) US author of The Earthomotor and Other Stories (coll of linked stories 1920), a series of tales involving Transportation with the aid of various Inventions including the eponymous burrower, which carries the cast into a Hollow Earth where a Lost World is discovered whose inhabitants enjoy Immortality; and a Spaceship/flying boat which conveys them to the Moon and into Arctic realms, where another Lost Race is uncovered, this time an extremely advanced Telepathic civilization whose ...

Death Rays

Rays that could kill, whether by heat or by disintegration, were the staple Weapons of pulp sf in the 1920s and 1930s and became a central item of sf Terminology (see Blaster; Disintegrator). In Charles W Diffin's "The Power and the Glory" (July 1930 Astounding), Scientists suppress a new Power Source based on Nuclear Energy because the device can be adapted as a death ray. At about the time such rays were becoming old-fashioned in sf, scientists in the real world saw fit to invent the laser, ...

Clute, John

(1940-    ) Canadian critic, editor and author, in the UK from 1969; married to Judith Clute from 1964, partner of Elizabeth Hand since 1996. His first professional publication was the long sf-tinged poem "Carcajou Lament" (Winter 1960 [ie Autumn 1959] Triquarterly), though he only began publishing sf reviews in 1964 and sf proper with "A Man Must Die" in New Worlds for November 1966, where much of his earlier criticism also appeared. This criticism, despite some studiously ...



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