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Morrow Project, The

Role Playing Game (1980). Timeline Inc (TI). Designed by Kevin Dockery, Robert Sadler, Richard Tucholka.

The shadow of the World War Three that never came, a nuclear conflict between the USA and the Soviet Union, looms large over this game. The mechanics of all three editions – two from 1980 and one from 1983, all developed by TI – are highly detailed and emphasize realistic combat, reflecting the game's Survivalist influences. Its central premise is that a group of industrialists, having predicted imminent global war, create the eponymous project to help reconstruct the world in its aftermath. Volunteers are Cryogenically frozen in underground bunkers heavily stocked with equipment, waiting to be revived after the bombs have stopped falling. However, something goes wrong, and the player characters' group remains frozen until a hundred and fifty years after the war, when the pre-collapse civilization is a distant memory. This Ruined Earth setting features a range of fragmented low-technology subcultures descended from the inhabitants of twentieth-century America, including roaming aerial "ballooners" and the heavily armed surviving university campuses. Players begin the game isolated, cut off from any other Morrow Project members who may have survived; their first task is to determine whether their mission still has any meaning. [NT]

Entry from The Encyclopedia of Science Fiction (2011-current) edited by John Clute and David Langford.
Accessed 06:49 am on 9 February 2025.
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