Search SFE    Search EoF

  Omit cross-reference entries  

Full Throttle

Entry updated 2 April 2015. Tagged: Game.

Videogame (1996). LucasArts. Designed by Tim Schafer. Platforms: DOS (1995); Mac (1996); Win (2002).

Full Throttle is a graphical Adventure game with a point and click interface, set in a dark future somewhat reminiscent of Car Wars (1982). The gameplay is a prototype of the approach used in later action Adventures such as Outcast (1999) and Dreamfall: The Longest Journey (see The Longest Journey), alternating between sections based around puzzle solutions and action sequences. The player character is Ben Throttle, leader of the Polecats gang, an appealing Antihero with a strong sense of personal integrity. As the game begins, he becomes involved in a struggle over the ownership of Corley Motors, the last American motorbike manufacturer. Soon the Polecats are in jail, wrongly accused of murder, leaving only Ben to clear their names and stop Corley Motors' new manager from converting it into a minivan producer. The linear plot structure (see Interactive Narrative) leads the player through a long ride across the dangerous expanse of the new American desert, accompanied by the tough girl mechanic Mo, to reach the final showdown.

The game uses a cartoon-style visual design, and its vividly drawn characters are also charmingly cartoon like. The puzzles match the game's emphasis on physical action, while the narrative tone is full of gentle self mockery. Full Throttle tells a rousing story of pulp adventure, set in a world where all real bikers are tough but honourable, and all public relations men are untrustworthy weasels. [NT]

previous versions of this entry

This website uses cookies.  More information here. Accept Cookies