Entry updated 20 December 2011. Tagged: Game, Theme.
Term used to describe a form of perspective projection sometimes used in Videogames, particularly in those intended for older hardware, for which it could be technically advantageous. Some mathematical complexities are involved, but in essence an isometric view is one in which the lines of perspective are not linear, as in post-Renaissance European art, but parallel, as in classical Chinese scrolls. Thus objects appear in three dimensions but do not diminish with distance. This can allow players to gain a clearer view of a complex situation than true three-dimensional perspective. [NT]
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