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Real Time Strategy

Entry updated 20 December 2011. Tagged: Game, Theme.


Term used to describe a form of Computer Wargame which combines elements borrowed from 4X Games and strategic board and counter Wargames with continuous ("real time") gameplay. Typically, players must simultaneously research new technologies and gather resources such as fuel and metal, while using those resources to build structures on the battlefield and produce military units which can be used in tactical combat. This approach to design produces complex and entertaining gameplay, but is not necessarily concerned with the simulation of any likely actual conflict. The first game of this kind was Dune II: The Building of a Dynasty (1992); later examples include Starcraft (1998), Homeworld (1999), Hostile Waters: Antaeus Rising (2001) and Supreme Commander (2007). [NT]

see also: Jeff Wayne.

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